Review: Resident Evil: Revelations
First appearing on the 3DS at the beginning of 2012, Resident Evil: Revelations must have sold pretty well as it’s now been revamped and released on all of the major consoles, with a couple of small additions.
The game takes place between Resident Evil 4 and 5, Chris Redfield and his partner, Jessica Sherawat have lost contact with the rest of their team. Their last communication was in the middle of the ocean, Jill Valentine and her partner Parker Luciani have been tasked to head out there and find them. They end up on the HMS Queen Zenobia a large ship that seems to have been abandoned for years, bodies are strewn all over the place, corridors and dark and damp and there’s bullets everywhere, which is lucky as you’ll need bullets.
The story flip-flops around quite a lot as the game travels through the various chapters, for one you’ll be controlling Jill on the Zenobia, the next you’ll be fighting infected wolves as Chris and the next might be a flashback. However, the story does it’s job, there’s a few twists and turns along the way and it’ll keep the hardened Resident Evil fans entertained throughout – although, if this is your first Resident Evil game then some of the plot points might be a little lost on you – it’s a far cry from the zombie mansion in the original.
What isn’t a far cry from the zombie mansion is the atmosphere, Revelations captures it very well, in the Zenobia sections anyway, it’s dark, dank, there’s strange noises from every corner, the strange Oozing enemies will randomly appear, whether it be from a duct or a washing machine, why it’s in a washing machine in the first place is another question.
Gameplay wise, they’ve hit the mark with how a Resident Evil game should control, the old stop and shoot with a fixed camera of the first couple of games wouldn’t really work nowadays so the third person, slow-down whilst shooting seems to be the best compromise. Also, the fact you can use a twin-sticked controller this time, rather than the circle pad pro on the 3DS makes a big difference to how the game handles. On the other hand, the game has been simplified from the originals, there’s no herb mixing and inventory juggling, simply pick up ammo and use a herb when you’re low on health.
The Ooze aren’t the most of exciting enemies either, they act like zombies, they’ll lurch toward you, shuffling as they move, making headshots particularly tricky. There’s a few different variants but they don’t really vary all that much, some might shoot things at you and others resemble big blobs but shoot them enough and they’ll eventually die. They’re basically bullet sponges, even the weaker enemies take a fair amount of bullets to put down and this can become a bit of a chore when you’re faced with a group of them.
Once you’ve blasted through the story then you can replay it through the Infernal mode, this is a harder difficulty basically. Supplies are reduced and the enemy location is randomised to give you more of an extra challenge. This also works as a New Game+ as you can keep you weapons and upgrades from your first playthrough. Included in this remake is also some new RAID content and a new enemy called the Wall-Blister who takes a lot of fire-power to take down.
The RAID mode is for someone who fancies a change from the story and wants to get stuck in to some hardcore action. You’re stuck into a section of one of the game’s levels and you’ll have to fight against wave after wave of Ooze enemies. When you kill guys – who come with health bars in this mode – you’ll earn BP points, these can be exchanged for goods such as new weapons and the like. RAID will keep fans coming back to the game to try and beat their own/friends scores, it can also be played online with friends or randoms.
Graphically, it’s a decent upgrade, you can tell the game hasn’t been rebuilt from the ground up and I wouldn’t expect it to be. The game looks great for the most part, there’s plenty of detail in the characters and enemies, detail is lacking in some of the environmental textures however. Sound has also been given a bump allowing for surround sound and it’s pretty decent as well – you can hear the infamous washing machine Ooze if it’s sneaking up behind you.
Wii U owners can rejoice as they probably have the most complete version, the game itself is exactly the same except when you’re playing with both screens you have the map and inventory on the lower screen, much like the layout on the 3DS. There’s also off-screen play should someone else want to punish themselves by watching Eastenders.
Resident Evil: Revelations is quite possibly the best Resident Evil game since Resident Evil 4, it captures the atmosphere very well and controls just as well. There’s no out and out action that has creeped it’s way into recent Resi games, just a slow, tense affair (for the most part) which is a step in the right direction for the series.